Our exhibit could extract people from the ground and throw them into the game world up on the ceiling screen
Showing the in-game polar bear characters the users could interact with
After a while, the ice melts and the bear characters swim away
What the game world looks like before users were inserted into it
Collaboration between Entertainment Technology Center Osaka and GL Associates in Korea to build a location based experience for the 2012 World Expo in Yeosu, South Korea. We utilized a networked camera to extract people off the ground and projected them onto the LED ceiling display that covered the main hall of the expo. I programmed the gameplay interaction between the users and the in-game characters.