UNDERGRADUATE CAPSTONE

Trouble brews on the planet Retrograde when the evil cybergoth Simon Simon hacks the robotic armies of the world and turns them loose on their masters. As his home city-state of Municipalcity falls and it's queen captured, Johnny Fauxhawk, a humanoid alien who possesses the power to bend and manipulate his hair, is thrusted into an adventure to escape and counter Simon's plans.

Johnny Fauxhawk is a game idea that I prototyped in one semester as my undergraduate capstone project. The game is coded using Python and runs on the Blender Game Engine. In addition to the design, I created all game specific assets, including code, art, and music, and I used some open source art to help speed up development.

Level
Level

In-game level

Zip Line
Zip Line

Character interacting with the level's zip line

Swinging
Swinging

Demonstrating the swinging game mechanic

Grabbing
Grabbing

Demonstrating the grabbing game mechanic

Level concept art
Level concept art

Concert art for the game level

Character Concept Art
Character Concept Art

Concept art I drew for the game characters